I thought it was good, but the technical aspects kept getting on my nerves. Some things it could have used:
A preloader: Always makes a flash look polished.
A save system: Yes, I know that if you die the consequences aren't that bad, but any good RPG should have one, and it can be annoying if you accidently go somewhere you didn't want to.
Set HP limits: A game where HP loss is capped at 0 always looks better than one where it dips into the negatives. Also,(this seemed to be a non issue with Kronic), when a monster heals itself it shouldn't be able to go higher than it's original HP.
Error when speaking to people?: When I tried to speak to anyone I couldn't figure out how to scroll down to see what else they were saying.
Tweak monster strength: The first time I tried it I didn't encounter any monsters up to the second boss, where, of course, I got destroyed. Frustrated, I closed it and tried again, and this time I encountered monsters that were killing me on their first hit as soon as i took a single step. Also, after the third boss(at this point I had spent alot of time leveling up to 15), everything was destroying me.
Increase usefullness of healing: The healing skill, I found, healed me just enough that by the time I got my turn back any enemy could have done more damage than I just repaired.
Explain transistions: After killing the second and third bosses, the change in location was very wtf provoking. Particularily the third one, where I was just exploring the town when BAM! suddenly I'm in a boss fight, and now I'm in some collapsing palace area. A note as to what happened there would have been nice.
I thought it was good, but all the technical aspects kept getting on my nerves.
Someone else seems to have encountered this, the game let me take its queen with my pawn, and it gained absolutely nothing from the exchange. I don't believe it even had a very good reason to bring the queen out.
I liked the touch of being able to click and drag pieces or click once and click the destination. Except for the queen problem, the game was a fair opponent; I was expecting a crappy setup from a flash game and because of that I got destroyed the first time I played. Kudos on that.
That was great. I turned colors down to 2 and lost for reasons unknown(only 58 blocks on screen, maybe because difficulty hit 10? final score of 45670). For such a simple game, that was incredibly fun. I liked the added touch of entire grey rows self destructing.
Isn't there a Nintendo DS game with this concept? Meteos, I think it is? It's a little sad(from the game industry's point of view) that it can be put into a flash game and be so awesome. Great work. The only bug I noticed was that the amount of rows that would shoot up from horizontal links seemed to be random, sometimes only a few, sometimes half the screen.
I finally found the last stone in the jungle after getting stuck in there and having to save and quit countless times. It's fairly easy to avoid running into stuff otherwise, but the jungle is a deathtrap for that because you can't see where you're going.
I like cartoony games like this, and I must say, Fishy's attack is the best thing in the game. I wanted to see what it was so I tried not to kill it once, and.. XD
Overall, nice work. Given the atmosphere of the game I was expecting the ending to be funny, but oh well. One more bug, btw: When fighting the last boss, the boss overshadows the item menu. It's still obvious where everything is, but it's just a little annoying.
Okay, I got the first joke. The second was rushed, so I replayed it to hear what it said. It didn't make any sense at all at first, so I went to your site and watched the trailer. I think I get it... that one girl left her a note to stop trying to steal the other girl from her as seems to be the basis of your story, and Pepper is oblivious to the fact that she's the only person that would have done something like that? Not all that funny.
Okay, I guess if someone had been a fan of your work they would have gotten that, but from my quick tour of your site it looks like previews are as far as you've gotten, so this looks like it was basically a ploy to get people interested in your site :P
Most of the time I found myself just mashing on the buttons, watching the energy bar fill up so I could recharge my shields with a big blast, but it was pretty good. I found a bug, though. I died against the second boss, and left it at the continue screen for a minute to check on something. When I came back, the third boss was bouncing around the screen and when I clicked continue I went straight into the third boss, effectively skipping level 3.
There was always a nagging in the back of my mind about this being boring, which I guess it sort of was, but it was a good time waster. I'd like it better if there was an option to turn off blood(instead of just one to add more), because somehow this just isn't the kind of thing I want to see blood in, especially on the default skin.
The physics engine was well built, I liked throwing in the gravity shifter with the magical orb and radio and using a mouse click explosion or missle ;)
All the weapons were well done; I especailly liked the fire effects and how the buddy could catch anything it touches on fire. Also, the way the radio shifts speakers depending on where it is caught me off gaurd as incredibly impressive as something to throw in. If you plan to make another, add more music to buy.
Great game and all, but it won't let me load. I can see my files when I click load, but when I click "Yes!", it just sits there and does nothing, but the music gets quieter. I have cookies enabled, I have no issues saving on other flash games(plus, I can see my file, so I know there's no problem), and browsing through other reviews I see other people also can't load their games. Maybe you should look into this?
Anyway, I love the concept to this. The hand drawn art adds a nice touch, though the characters do look a little akward in towns. Levels are fun, although I noticed that if you hit D on the world map when not on a level, you enter the next area you get close to.
Wow, I must say, that game was deceptively hard. I first played it yesterday and couldn't manage to beat it, and today I finally beat level 10 with a score of 39087. A few tips I would recomend to people would be to remember how much time you have to close the shape, aim for where ships are going to be, and remember that you can get part of a big ship in a drawing and not hit the middle, and it won't be counted.
But there are a few bugs in the game that can be very frustrating. For example, watching your last seconds tick away while the last ship you need is staying directly on top of another colored ship can be incredibly aggrivating. Also, when two ships are close to the edge, the shape sometimes stalls for a second when you complete it, and by then one of them could have gone over the edge or another color could have come through. Drawing over the edge works and can be useful, but tends to be a little hard to control in general.
Also, to take away from the high difficulty, you could add a save option between levels. Or maybe carry unused time over from one level to the next.
Overall, the game takes an inordinate amount of time to get used to, but once you do it's great.
All 34 flash Reviews
Rated 3.5 / 5 stars April 17, 2005
Good, but presentation was sloppy
I thought it was good, but the technical aspects kept getting on my nerves. Some things it could have used:
A preloader: Always makes a flash look polished.
A save system: Yes, I know that if you die the consequences aren't that bad, but any good RPG should have one, and it can be annoying if you accidently go somewhere you didn't want to.
Set HP limits: A game where HP loss is capped at 0 always looks better than one where it dips into the negatives. Also,(this seemed to be a non issue with Kronic), when a monster heals itself it shouldn't be able to go higher than it's original HP.
Error when speaking to people?: When I tried to speak to anyone I couldn't figure out how to scroll down to see what else they were saying.
Tweak monster strength: The first time I tried it I didn't encounter any monsters up to the second boss, where, of course, I got destroyed. Frustrated, I closed it and tried again, and this time I encountered monsters that were killing me on their first hit as soon as i took a single step. Also, after the third boss(at this point I had spent alot of time leveling up to 15), everything was destroying me.
Increase usefullness of healing: The healing skill, I found, healed me just enough that by the time I got my turn back any enemy could have done more damage than I just repaired.
Explain transistions: After killing the second and third bosses, the change in location was very wtf provoking. Particularily the third one, where I was just exploring the town when BAM! suddenly I'm in a boss fight, and now I'm in some collapsing palace area. A note as to what happened there would have been nice.
I thought it was good, but all the technical aspects kept getting on my nerves.
Rated 3.5 / 5 stars April 13, 2005
Fun, but fatal AI error?
Someone else seems to have encountered this, the game let me take its queen with my pawn, and it gained absolutely nothing from the exchange. I don't believe it even had a very good reason to bring the queen out.
I liked the touch of being able to click and drag pieces or click once and click the destination. Except for the queen problem, the game was a fair opponent; I was expecting a crappy setup from a flash game and because of that I got destroyed the first time I played. Kudos on that.
Rated 5 / 5 stars April 11, 2005
Wow, I just wasted so much time on that.
That was great. I turned colors down to 2 and lost for reasons unknown(only 58 blocks on screen, maybe because difficulty hit 10? final score of 45670). For such a simple game, that was incredibly fun. I liked the added touch of entire grey rows self destructing.
Isn't there a Nintendo DS game with this concept? Meteos, I think it is? It's a little sad(from the game industry's point of view) that it can be put into a flash game and be so awesome. Great work. The only bug I noticed was that the amount of rows that would shoot up from horizontal links seemed to be random, sometimes only a few, sometimes half the screen.
Rated 4 / 5 stars April 1, 2005
I love physics fool arounds
Etertaining. I liked the array of features, it was fun to mess around with for a few minutes.
Rated 4.5 / 5 stars April 1, 2005
Great, but the bugs really need to go.
I finally found the last stone in the jungle after getting stuck in there and having to save and quit countless times. It's fairly easy to avoid running into stuff otherwise, but the jungle is a deathtrap for that because you can't see where you're going.
I like cartoony games like this, and I must say, Fishy's attack is the best thing in the game. I wanted to see what it was so I tried not to kill it once, and.. XD
Overall, nice work. Given the atmosphere of the game I was expecting the ending to be funny, but oh well. One more bug, btw: When fighting the last boss, the boss overshadows the item menu. It's still obvious where everything is, but it's just a little annoying.
Rated 3 / 5 stars March 10, 2005
Ha?
Okay, I got the first joke. The second was rushed, so I replayed it to hear what it said. It didn't make any sense at all at first, so I went to your site and watched the trailer. I think I get it... that one girl left her a note to stop trying to steal the other girl from her as seems to be the basis of your story, and Pepper is oblivious to the fact that she's the only person that would have done something like that? Not all that funny.
Okay, I guess if someone had been a fan of your work they would have gotten that, but from my quick tour of your site it looks like previews are as far as you've gotten, so this looks like it was basically a ploy to get people interested in your site :P
Rated 4 / 5 stars February 10, 2005
Good game, but pretty sporatic
Most of the time I found myself just mashing on the buttons, watching the energy bar fill up so I could recharge my shields with a big blast, but it was pretty good. I found a bug, though. I died against the second boss, and left it at the continue screen for a minute to check on something. When I came back, the third boss was bouncing around the screen and when I clicked continue I went straight into the third boss, effectively skipping level 3.
Rated 5 / 5 stars February 9, 2005
That was great
There was always a nagging in the back of my mind about this being boring, which I guess it sort of was, but it was a good time waster. I'd like it better if there was an option to turn off blood(instead of just one to add more), because somehow this just isn't the kind of thing I want to see blood in, especially on the default skin.
The physics engine was well built, I liked throwing in the gravity shifter with the magical orb and radio and using a mouse click explosion or missle ;)
All the weapons were well done; I especailly liked the fire effects and how the buddy could catch anything it touches on fire. Also, the way the radio shifts speakers depending on where it is caught me off gaurd as incredibly impressive as something to throw in. If you plan to make another, add more music to buy.
Overall, great job.
Rated 4 / 5 stars February 6, 2005
Great, but can't load?
Great game and all, but it won't let me load. I can see my files when I click load, but when I click "Yes!", it just sits there and does nothing, but the music gets quieter. I have cookies enabled, I have no issues saving on other flash games(plus, I can see my file, so I know there's no problem), and browsing through other reviews I see other people also can't load their games. Maybe you should look into this?
Anyway, I love the concept to this. The hand drawn art adds a nice touch, though the characters do look a little akward in towns. Levels are fun, although I noticed that if you hit D on the world map when not on a level, you enter the next area you get close to.
Overall, great game.
Rated 4.5 / 5 stars February 6, 2005
Impossibly hard at first, but gets great
Wow, I must say, that game was deceptively hard. I first played it yesterday and couldn't manage to beat it, and today I finally beat level 10 with a score of 39087. A few tips I would recomend to people would be to remember how much time you have to close the shape, aim for where ships are going to be, and remember that you can get part of a big ship in a drawing and not hit the middle, and it won't be counted.
But there are a few bugs in the game that can be very frustrating. For example, watching your last seconds tick away while the last ship you need is staying directly on top of another colored ship can be incredibly aggrivating. Also, when two ships are close to the edge, the shape sometimes stalls for a second when you complete it, and by then one of them could have gone over the edge or another color could have come through. Drawing over the edge works and can be useful, but tends to be a little hard to control in general.
Also, to take away from the high difficulty, you could add a save option between levels. Or maybe carry unused time over from one level to the next.
Overall, the game takes an inordinate amount of time to get used to, but once you do it's great.